Vaults recommendations

Vault raids are usual reason to argue with your clan mates. And it shouldn't.

Before starting any discussion remember this: Vaults won't give you resources, experience or value points. They will give just Science Treats and points for the Tinman.

And that's the trick. The more and highest rank Vaults you destroy as a clan, the more value points and experience will give back the Tinman to you. So, destroying Vaults is required, but it is not very important who destroys them.

So let's focus on avoid wasting troops, and choose those Raids you are useful for:

Level Guardsmen Recommendation
1-9G1 or better
10-14G2 or betterAvoid Melee
15-19 G3 or betterAvoid Melee
20-24G4 or betterAvoid Dragons. Mounted are encouraged.
25-29G5 or betterAvoid Dragons. Mounted are encouraged.
30-34G6 or betterFlying are the best. Fill in with melee/ranged if necessary. No horses, beasts or elementals.
35-39G7 or betterFlying are the best. Fill in with melee/ranged if necessary. No horses, beasts or elementals.
40-44G8 or betterStrongest melee are best. Add flying if you need to fill out your army. Archers are acceptable.
45+G9Strongest melee are best. Add flying if you need to fill out your army. Archers are acceptable.