Vault raids are usual reason to argue with your clan mates. And it shouldn't.
Before starting any discussion remember this: Vaults won't give you resources, experience or value points. They will give just Science Treats and points for the Tinman.
And that's the trick. The more and highest rank Vaults you destroy as a clan, the more value points and experience will give back the Tinman to you. So, destroying Vaults is required, but it is not very important who destroys them.
So let's focus on avoid wasting troops, and choose those Raids you are useful for:
Level | Guardsmen | Recommendation |
---|---|---|
1-9 | G1 or better | |
10-14 | G2 or better | Avoid Melee |
15-19 | G3 or better | Avoid Melee |
20-24 | G4 or better | Avoid Dragons. Mounted are encouraged. |
25-29 | G5 or better | Avoid Dragons. Mounted are encouraged. |
30-34 | G6 or better | Flying are the best. Fill in with melee/ranged if necessary. No horses, beasts or elementals. |
35-39 | G7 or better | Flying are the best. Fill in with melee/ranged if necessary. No horses, beasts or elementals. |
40-44 | G8 or better | Strongest melee are best. Add flying if you need to fill out your army. Archers are acceptable. |
45+ | G9 | Strongest melee are best. Add flying if you need to fill out your army. Archers are acceptable. |